Running — the page's script has not started (nothing below this line is wired)
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Scorecard — the floppy sheet (§11.1)
Live patterns
none
The big road right now: long_dragon (8+ same), dragon (6–7), singles/chop (six columns of one), doubles (four of two), alt_2_1 (the 2-1 zigzag). They describe the road as it is on that colored coup — not what it will do next. With ties set aside, the next coup lands on the current side 50.01% of the time, whether any of these are live or not.
Big Eye “ask” — next coup (§11.3)
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Open the shoe
The table's live shoe — the same shoe the
console's board prices. Opening it here opens it there: one shoe, one track. The cut is
stated in decks the way a floor says it, with an exact card count winning if you give
one; the burn is the card turned at the open, or n/a.
no shoe open
Key in the coup
nothing keyed
Rank counts — the shoe KEYED AT THIS TABLE
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These counts follow only the shoe you key in
here, as the table deals it. The desk's own pack is a different instrument — keyed in
the console's integrity section — and the two are never mixed.
Maps
Bead plate
Big Road
Big Eye Boy
Small Road
Cockroach
what red and blue mean
Red = the reference column has a mark in this
row (“same as the ask”); blue = different. Chop and singles are the same state under
two names.
Trend reading — the call for the next coup
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the rest of the reading — the road's vote, the pack tag, the price, the calibration, the logs
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| Reading | Call | Hit | z | PnL/100 |
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one word: Banker, Player — a split vote says which way it follows; only an empty road stays No call
The practice shoe — a seeded simulation (§11.4)
A DIFFERENT shoe, and it never touches the
pack above: deal coups from a simulated 8-deck shoe to watch a window open. The road
it deals is the drill's road.
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Watch — tag odds, alerts & voice
watch device: no report yet